Players are given the freedom to choose whether to use any preset team available or make a new team of their own. ![]() Both vehicles and turrets can take damage and become unusable if they take too much damage, after which they are destroyed. Stationary guns, such as machine gun, mortar, flamethrower, and sniper rifle, can be used for greater damage within the line of sight. Worms can enter vehicles such as tanks, helicopters and Mechs that are available from the start or can be spawned by airdrops. Worms can make use of these buildings as a cover from enemy fire or to launch a surprise attack on enemy worms.įor the first time, vehicles and stationary turrets are introduced, which can alter gameplay in many ways. Also returning from Worms Forts: Under Siege are buildings that the worms can enter to a tactical advantage. New weapons and utilities are added, such as a phone battery and a bazooka that creates fiery explosions classic weapons such as the Holy Hand Grenade return as well. A new feature includes the ability to craft weapons by gathering parts from special crates or by disassembling weapons. ![]() Gameplay elements from previous installments, such as classes, water physics and dynamic objects, are removed. Worms W.M.D aims to replicate the gameplay of Worms Armageddon, with graphics and game design returned to a 2D interface. Screenshot featuring a helicopter as a new feature for the franchise.
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